An average of 4574 DPS seems pretty bad, but look at the term "DPS" closely. This build was made to attempt to emulate what a more "low end endgame melee build" would look like. What a shitty build, only 2 tier boosting items, no LI items, the -140 air defense makes it unusable, and fucking Magnitude! Looks like it's the Item Buyer's lucky day! WOOP DEE DOO But that is not what this thread is about. ![]() Of course, I am by no means saying that melee is in a perfect spot, there are some issues (Pure Fire/Earth anyone?). I want to alleviate, or at least try to alleviate these stereotypes around melee builds, and also show that melee builds don't need to be complete glass to do good damage. ![]() The idea that melee will never even compare to spell damage unless the build is complete and utter glass. ![]() The general mindset that if a melee build isn't entirely boosted by +tier attack speed and doesn't reach 10,000 DPS, it's basically a joke. (Also note: The builds shown here aren't "meta-defining" nor am I defining all of them as good builds, I'm just using them as examples)įor a while now, there's been this odd mindset around Melee builds in general. ![]() (Note: Like 80% of this thread is based off my observation, which may be off in a couple spots)
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